Playing Rules
January 2016
THE OFFICIAL PLAYING RULES,
GUIDELINES, AND SPECIFICATIONS
FOR THE SPORT OF HORSESHOE
PITCHING
(aka The RGS Book)
printable versions
require adobe reader
Published by
The National Horseshoe Pitchers Association
(NHPA)
(January 1, 2013)
PLAYING
RULES – This section
explains the playing rules of horseshoes
and may specify a general or specific
penalty for violations. These rules apply
for all NHPA sanctioned events, which
includes tournament play and/or league
play. All contestants, including pacers
and/or league substitutes, must be current
NHPA members (see Bylaws for additional
information). Failure of contestants to
abide by these rules may result in
penalties that range from a verbal
reminder, to loss of points, to forfeiture
of games, or to suspension of membership,
while failure of the Tournament/League
Officials (or designees) to monitor and
enforce these rules could result in
penalties to the club or Charter. This same
information can also be found on the NHPA
website at www.horseshoepitching.com
and is recommended for anyone playing the
game for recreation or non-sanctioned play.
RULE 1 – PITCHING
DIVISIONS
Section A – Juniors (See REQUIREMENT 6, for
exceptions and additional
information)
1. Junior
Cadets (any pitcher twelve (12) years
old or younger for the entire calendar
year)
Junior Cadets may pitch from any place on
the extended or full-distance platforms and
shall observe the twenty-foot (20’)
foul line. Note:
Junior Cadets may choose to move into the
Junior Boys or Junior Girls prior to the
age guidelines, but cannot return to the
Junior Cadets, once this declaration has
been made.
2. Junior Boys
(any male pitcher eighteen (18) years old
or younger for the entire calendar
year)
Junior Boys may pitch from any place on the
extended or full-distance platforms. They
shall observe the twenty-seven-foot
(27’) foul lines.
Note: Junior Boys
may choose to move into the Open Men
Division prior to the age guidelines, but
cannot return to the Junior Boys, once this
declaration has been made.
3. Junior Girls
(any female pitcher eighteen (18) years old
or younger for the entire calendar
year)
Junior Girls may pitch from any place on
the extended or full-distance platforms.
They shall observe the twenty-seven-foot
(27’) foul lines.
Note: Junior
Girls may choose to move into the Open
Women Division prior to the age guidelines,
but cannot return to the Junior Girls, once
this declaration has been made.
Section B – Open Men (no age
restriction)
Open Men contestants shall pitch from on or
behind the full-distance platforms and
shall observe the thirty-seven-foot
(37’) foul line.
Section C – Open Women (no age
restriction)
Open Women contestants may pitch from any
place on the extended or full-distance
platforms and shall observe the
twenty-seven-foot (27’) foul
line.
Section D – Seniors (become eligible
to pitch in the Senior Division at any time
during the calendar year that they become
sixty (60) years old) Note:
Seniors may choose to remain in the Open
Men or Open Women Divisions.
- 1.
Senior Men shall pitch
from on or behind the full-distance
platforms and shall observe the
thirty-seven-foot (37’) foul
line.
2. Senior
Women may pitch from any place
on the extended or full-distance
platforms and shall observe the
twenty-seven-foot (27’) foul
line.
Section
E – Elder
Men (become eligible to pitch in
the Elders Division upon purchase of an
NHPA card dated for the calendar year
that they become seventy (70) years old).
1. Elder
Men may pitch from any place on
either the extended or full-distance
platforms, and shall observe the
twenty-seven-foot (27’) foul line.
Elder Men must notify their Charter
secretary, in advance, of the date that
they intend to begin pitching from this
shorter distance. Once a member declares
himself a short distance pitcher, he must
remain remain in that Division until the next year's membership card is purchased. At that time he may switch back to the Open Men's Division, but must remain in that Division until the next year's membership card is purchased, etc. Note: Note: See
RULE 11, Section D.1 for additional
information about re-qualifying.
2. Physically
Challenged Men – Physically
challenged, male pitchers less than seventy
(70) years old may be given permission, by
their governing Charter, to move onto the
extended platforms in the Elders Division
and observe the twenty-seven-foot
(27’) foul lines. The prior
completion and approval of a Medical
Exemption Application Form (available from Charter
Secretaries and on some Charter Websites) is required. At the World
Tournament and at State Championship
Tournaments, they shall compete in the
Elders Division.
RULE 2 – GAME
PREPARATION
Section A – Court
Assignment
Each contestant shall find his or her court
assignment and warm up on that court for
their first game. The court shall be
prepared for play in a timely manner so
that all games can begin at about the same
time.
Section B – Pit Preparation and
Maintenance
Contestants (or designee) are responsible
for preparing one of the pits of their
assigned courts before each game. This
preparation includes watering and turning
of the clay (if needed), to keep it in a
soft, putty-like condition. Upon
completion, the pit material shall be
level with the pitching platforms, with no evidence of a
“dome” or “pocket”
within the scoring area. For raised pits,
the pit material should be prepared in the
same way as above, except that the pit material
shall be level with the side-rails, and at a depth of four
inches (4”), within the scoring area.
Once a game has started, clay pit material
within the scoring area may not be moved or
altered without consent of the opponent.
Sand or dirt pit material, however, may be
re-leveled during the game, without consent
of the opponent. Any pit material moved for
the measurement of a shoe or for the
removal of a “buried” shoe may
be replaced.
Section C – Painting of Stakes
To make the stakes more visible for the
contestants, they may be painted between
games (white paint is often used) so that
there is a good contrast between the color
of the stake and the color of the
backboard. The painting of stakes shall not
be allowed while a game is in progress,
unless both contestants are in
agreement.
Section D – Start of Each
Tournament/Class
The tournament officials will make an
announcement when it is time for the
tournament/class to begin. The first game
should not begin before this announcement.
The flip of a shoe(s) or coin(s) shall
signify the beginning of each game. The
winner of the flip will have choice of
first or second pitch.
Section E – Court Rotation
At the end of each game, contestants shall
go promptly to their next assigned court.
If the court is vacant, they may practice
here at this time. After the
games on adjacent courts are
completed, both pits shall be
prepared for play (see Section B above).
When the scorekeeper is ready, the
contestants have the option of pitching no
more than four (4) additional warm-up shoes
each, and then the next game must begin
immediately.
Note: Contestants
who may choose to start the game of their
next round, before all games of the current
round have been completed, must realize
that their game may be interrupted by
distractions such as pit preparation and/or
other nearby movements.
RULE 3 – PLAY OF THE GAME AND
VALUE OF THE SHOE
Section A – Innings
The game is divided into innings. Each
inning consists of four (4) pitched shoes;
two (2) by each contestant.
Section B – Value of the Shoe
1. Pitched
shoes – After all shoes for
the inning have been pitched, they are
either considered to be “live
shoes” or “dead shoes”
and may then be scored accordingly.
- (a)
LiveShoe – Refers to any
shoe that has been pitched in compliance
with the rules of the game and that comes
to rest within the pit area.
(b) Dead Shoe
– Another term for a foul
shoe that was delivered in non-compliance
with one of the rules of the game. This
term may also refer to a ringer that has
been “cancelled” by an
opponent’s ringer.
2.
Shoe in Count
- (a) Ringers
– A ringer is a
live shoe that comes to rest
while encircling the stake. A
straightedge touching either the points
or any part of the heel calks of the shoe
must clear (not touch) the stake in order
to be declared a ringer. A ringer has a
value of three (3) points. (See exception for "Ringers Only" format - Rule 6, Section A.2)
(b) Points
– A live shoe that is not
a ringer, but comes to rest six inches
(6”) or closer to the stake, has a
value of one (1) point. This includes a
“leaner”.
3. Shoe out
of Count – A shoe that comes
to rest more than six inches (6”)
from the stake is a shoe “out of
count” and has no scoring value. A
foul shoe (see Rule 5 for additional
information) is also considered to be a
shoe that is out of count, no matter where
it comes to rest.
Section C – Delivery of Shoes
1. Delivery
– The contestant pitching
first shall deliver both shoes (underhanded, and one at a
time) and then the other contestant shall
deliver both shoes (underhanded and one at a time). A
contestant may deliver the shoes from
either the left or right pitching platform,
but in any one inning, both shoes must be
delivered from the same platform. A
contestant shall pitch the entire
tournament with the same hand/arm, except
in the case of a medical emergency (to be
determined by the Tournament/League
Officials).
2. The Pitcher – During
the entire address and prior to the release of the shoe,
the contestant must not start or step
completely outside the platform with either
foot.
- Exceptions:
(a) A
contestant observing the
thirty–seven-foot (37’) foul
line may start directly behind the
platform provided they step within it
when they release the shoe.
(b) A
physically challenged contestant requiring assistance
of special equipment, such as a wheelchair, must
have at least some contact with the
platform and be completely behind the
twenty-seven-foot (27’) foul line
when the shoe is released.
3. Time Limit
– A contestant shall deliver both
shoes within thirty (30) seconds. This time
limitation shall be determined by a judge
and will start when the contestant steps
onto the pitching platform with the
intention of pitching and is in a
“set” position for the first
pitch.
- Exceptions:
(a)
Extra time will be allowed to repair a
damaged shoe (filing a burr for
example).
(b) If a
contestant becomes distracted due to
unusual playing conditions or by another
contestant or spectator, they will not be
penalized for this additional
time.
4. Accidental
Release – Any shoe that
leaves a contestant’s hand once the
final step (if taken) and final forward
swing of the delivery process has started,
shall count as a pitched shoe. A shoe that
is accidentally dropped by a contestant
before the final step (if taken) and final
forward swing has started, shall not be
considered a foul shoe and may be picked up
and pitched.
Section D – Position of Contestants During
Delivery
When not pitching, any contestant shall stand quietly and stationary, at least two (2) feet behind their opponent, on their court’s opposite pitching platform, or behind any pitcher on an adjacent platform .
Section E – Crossing Over
If both contestants use
the same pitching platform to deliver their
shoes, the contestant pitching first should
cross over (in front of the pit) to the
other platform and then move back to the
position described in Section D, above. As the
first contestant is crossing over in front,
the second contestant should be crossing
over and onto the same platform, from the
rear. If the contestants use opposite
platforms, the contestant who pitches first
should step directly back to the position
described in Section D, above.
RULE 4 – FLOW OF THE
GAME
Section A – Possible
Delays
1. Scoring
– Once the four (4) shoes of an inning have been pitched, the contestants shall walk to the opposite pit, determine the score for the inning, and then retrieve their shoes . No shoe shall be moved before its’ scoring value is determined . If this decision is in doubt, a judge shall be called . The judge shall make the necessary measurements and determine the scoring for the shoe(s) in question . To help speed up play, contestants are encouraged to carry measuring tools and to make their own decisions on scoring, whenever possible . Play shall continue in a similar fashion for each inning until the game is completed .
2. Opposite
Stake – No contestant shall walk to the opposite stake (except to remove a foul shoe) or ask to be informed about the position of any pitched shoes prior to the completion of an inning .
3. Spare Shoes
– At any one time, a contestant shall carry and use only two (2) sanctioned horseshoes during the course of a game . A spare shoe or shoes should be taken along to the courts in case of a broken shoe or if the contestant chooses to switch shoes . Shoes may be switched between innings, but not during an inning, unless a shoe breaks .
4. Wrong Shoe
– If it is discovered during an inning that a contestant has pitched the shoe of an opponent (and if the opponent agrees), the remaining shoes may be pitched and the score will be based on the shoes they pitched . If the contestants do not agree on pitching the remaining shoes, then the shoes pitched shall be picked up and the entire inning shall be re-pitched, using the correct shoes . If the contestants fail to discover this error until after all four (4) shoes have been pitched, the inning shall be scored on the basis of whatever shoes they pitched . If agreement cannot be reached, a judge shall be called . Based upon input from the contestants, the judge shall either determine the scoring for the inning or void it and order the inning to be re-pitched .
5. Moving The Shoe Or
Stake – When a contestant is measuring a shoe and the shoe (or the stake) is accidentally moved, the inning shall be scored only if the contestants can come to an agreement . If no agreement can be reached, a judge shall be called . The judge shall either determine the scoring or void the inning and order it to be re-pitched . When a judge is measuring a shoe and the shoe (or the stake) is accidentally moved, the judge shall either determine the scoring for the inning or void it and order it to be re-pitched .
- Exceptions:
Any shoes for which point values have
been agreed upon by the contestants (such
as ringers which may have been removed to
measure other shoes) should not be
re-pitched or have their value changed
due to a re-pitch of other shoes. Only
the shoe(s) in question when the shoe or
stake was moved should be ordered
re-pitched by the judge. If one or more
shoes are below the shoe(s) in question,
they shall remain in place for the
re-pitch and shall be scored at the
completion of the inning.
6. Leaving
The Courts – - If a
contestant has to leave the area of the
court complex between games for a
legitimate reason, they shall notify their
next opponent, the scorekeeper, or a
Tournament/League Official and shall return
soon after the last game of that round is
completed. Failure to return in a
reasonable period of time (to be determined
by the Tournament/League Officials) will
result in the forfeiture of that
next game.
RULE 5 – FOUL SHOES
Section A – Removal
from Pit
A foul shoe is a shoe that is
delivered in non-compliance with one of the
rules listed below. It scores as a shoe
“out of count” (see RULE 3,
Section B.3) and is to be removed from the
pit (if it appears to be within the scoring
area of the stake) before any more shoes
are pitched.
Note:
Live shoes already in the pit area
that may be disturbed by a foul shoe (or
other live shoes), are not to be removed,
unless they are knocked into foul territory
and then come to rest in the scoring area.
Live shoes shall be scored “as they
lie”, after all shoes for the inning
have been pitched.
Section B – Enforcing Violations
1. Enforced by
Judge
The following are rules violations that
must be spotted and called by an assigned
judge. The penalty is to declare the shoe a
foul shoe.
(a) Any shoe
pitched when the contestant, during the
delivery, has stepped on or over the foul
line before releasing the shoe.
(b) Any shoe
pitched when the contestant has started or
stepped completely outside the pitching
platform with either foot before releasing
the shoe (see exceptions in RULE 3, Section
D-1a, 1b).
(c) Any shoe
not delivered within the thirty (30) second
time limit (see RULE 3, Section C-2).
2. Monitored by Judge
and Contestants
The following occurrences are also
considered foul shoes and, where it
applies, the shoes must be removed from the
pit (if they appear to be in the scoring
area of the stake) before any more shoes
are delivered, unless all contestants in
that game agree to leave a foul shoe where
it is.
(a) Any shoe pitched
with the opposite hand/arm; in the same
tournament (See also Rule 3, Section
C.1).
(b) The second shoe,
if it is pitched from a different platform
than the first shoe.
(c) Any shoe that
contacts the backboard, platform, court
frame, or any ground outside the pit area
before it comes to rest.
(d) Any shoe that
strikes a permanent object such as a tree
limb, wire, indoor court ceiling, etc.
Note: A shoe that
strikes a foreign, moving object is not
foul and may be re-pitched.
(e) The second shoe
if the contestant changes shoes after the
first shoe has been pitched. The only
exception is if the first shoe has broken
and qualifies for a re-pitch.
(f) A
contestant’s shoe(s), if the
contestant removes any shoe before the
scoring of that shoe has been agreed upon.
If the contestants cannot agree, a judge
shall be called to determine the scoring or
may order the inning re-pitched.
RULE 6 – SCORING THE GAME,
CALLING THE SCORE
Section A – Methods
of Scoring
There are two methods of scoring
the game of horseshoes: cancellation
scoring and count-all
scoring. The method of scoring to be
used shall be announced by the
Tournament/League Officials before the
tournament begins.
Note: Shoes that
land outside of the “in count”
area or that are declared foul shoes (see
RULE 5) shall score zero (0) points.
1. Cancellation
Scoring – In cancellation
scoring, the ringers of one contestant
cancel the ringers of the
opponent. Cancelled ringers are also
referred to as “dead” ringers.
Note: only
one contestant can score in each
inning.
(a) Ringer Point
Values – The ringer(s) of
one contestant cancel the ringer(s) of the
opponent. Any cancelled ringer scores zero
(0) points. Any un-cancelled (live) ringer
scores three (3) points.
(b) Shoes In
Count – A shoe six
(6”) inches or closer to the stake is
“in count” and shall score one
(1) point under the following
conditions:
- 1. If
there are two (2) cancelled (dead)
ringers and no live ringer, the closest
shoe to the stake, which is in count,
shall score one (1) point.
2. If there are no
ringers, the closest shoe in count shall
score one (1) point. If the other shoe of
the same contestant is the second closest
shoe in count, it shall also score one
(1) point.
3. If there is one
un-cancelled (live) ringer and if the
other shoe, of the scoring contestant, is
the closest in-count shoe to the stake,
it shall score one (1) point (a total of
four (4) points).
4. Opposing
contestant’s shoes that are
touching the stake, or that are in count
and determined to be an equal distance
from the stake, shall cancel each other
and, like cancelled ringers, shall score
zero (0) points. In this situation, the
next closest shoe in count (if there is
one) shall score one (1) point.
2. Count-all
Scoring – In count-all
scoring, both contestants receive
credit for the points they score in each
inning.
(a) Point Values
– Each contestant may score zero (0),
one (1), two (2), three (3), four (4), or
six (6) points per inning.
(b) Ringers Only
– A variation of count-all scoring
where the contestants only receive credit
for the ringers they pitch, for
all innings of the game. In this format,
each ringer is worth one (1) point. Each
contestant may score zero (0), one (1), or
two (2) points per inning. This type of
scoring should be limited to higher
percentage classes.
Note: Single
points are not countable in this
format.
Section B – Calling the Score
2. Cancellation
Play
- (a) Called
By – The score shall be
called to the scorekeeper by the
contestant who scores one or more points,
inning by inning. If no points are
scored, the contestant who pitched second
will call the score.
(b) The Correct
Call – When calling the
score, ringers (if made) shall be
reported first, and then points (if
made). Note:
Contestants from different regions may
use different phrases for calling the
scores. (Recommended and alternative
calls can be found in GUIDELINE 2.)
2. Count-all
Play
(a) Called By –
The score shall be called to the
scorekeeper by only one of the two
contestants, for the entire game, inning by
inning. The person who calls the score
shall be determined by Sanctioned League
rules, by the Tournament/League Officials,
or by the pitchers.
(b) The Correct Call
– The caller shall report his/her
score first, followed by the
opponent’s score. Since there are no
cancelled ringers, only number scores shall
be reported (see Section A.2, above).
Section C –
Recording the
Score
The score sheet (not the scoring device)
shall be the official record of the game.
When possible, contestants are encouraged
to pay close attention to the score at all
times. If a question or discrepancy occurs
regarding the correct score, the
contestants may approach the scorekeeper
between innings (or during their half
inning) to clarify the situation. If the
discrepancy cannot be corrected to the
satisfaction of both contestants, a judge
or Tournament/League Official shall be
called to make the final decision before
play resumes.
RULE 7 – PITCHING ROTATION
DURING THE GAME
Section A – Cancellation
Rotation
After the flip of a shoe(s) or coin(s), the
winner will choose who pitches first. If
the game is to be played under cancellation
scoring, there are two (2) ways to
determine who will pitch first in the
next inning, once the game has
started. The method to be used shall be
determined and announced before play
begins, by the Tournament/League
Officials.
1. Cancellation
Play – The contestant who
scored in the preceding inning shall pitch
first in the next inning. If neither
contestant scores, the contestant who
pitched last in the preceding inning shall
pitch first in the next inning.
2. Alternate First
Pitch – Alternate first
pitch is used to guarantee each contestant
an equal number of first and second pitches
during a game. It may also allow for
differing pitching conditions. If the game
is to be played to a shoe limit, it is
recommended that this limit be a number
divisible by four (4). Alternate first
pitch shall be done in one (1) of three (3)
ways, to be determined and
announced/explained by the Tournament
Director:
- (a) One
contestant shall pitch first in innings
1, 4–5, 8–9, 12–13,
16–17, etc. while the other
contestant shall pitch first in innings
2–3, 6–7, 10–11,
14–15, etc. until the game is
completed. This is the fairest way and is
recommended.
(b) One contestant
shall pitch first in innings 1–2,
5–6, 9–10, 13–14, etc.
while the other contestant shall pitch
first in innings 3–4, 7–8,
11–12, 15–16, etc. until the
game is completed.
(c) One contestant
shall pitch first from one end of the
court, and the opponent shall pitch first
from the opposite end.
Section B –
Count-All
Rotation
Any game played using count-all scoring
shall also use one of the alternate-pitch
formats, described above in Section
A-2.
Section C – Handicap Rotation
At the Tournament Directors discretion, an alternate pitch format may be used . ( Also see Rule 11, Section F )
Section D – Pacer Rotation
If a pacer is used, the pacer will always pitch last, in every inning of the game . (see GUIDELINE 5 for additional information about pacers).
Section E – Pitching Out Of
Turn
If it is discovered during an inning
(before all four (4) shoes are pitched)
that the wrong contestant has pitched
first, the shoes pitched so far in that
inning shall be re-pitched. If the error is
not discovered until after all four (4)
shoes have been delivered, they shall be
scored as they lie and the original
rotation shall be re-established for the
rest of the game. If no agreement can be
reached, a judge shall be called. The judge
shall either determine the scoring or void
the inning and order it to be
re-pitched.
RULE 8 – LENGTH OF GAMES,
BREAKING OF TIE GAMES
Section A – Length
of Games
There are three (3) options:
1. Point Limit
– The game shall be played to a
pre-determined number of points. Forty (40)
points is a suggested amount. The first
contestant to reach (or exceed) that amount
is the winner.
2. Shoe Limit
– The game shall be played to a
pre-determined even number of shoes. Forty
(40) or fifty (50) shoes is a suggested
amount. When that number is reached, the
contestant with the highest score is the
winner.
3. Point Limit or Shoe
Limit – For example, forty (40) points or fifty (50) shoes, whichever comes first . If the shoe limit is reached before the point limit, the contestant with the highest score is the winner .
Section B – Breaking of Tie
Games (See also Rule 11, Section B)
There are two (2) options:
1. Game Remains
Tied – Each contestant may
receive ½ win and ½ loss.
(This option must be used if a handicap
system is in effect).
2. Additional
Innings – A two-inning
tiebreaker may be played, using the same
method of play that was used to begin the
game. In the event of another tie, this
same procedure shall be continued until the
tie is broken. Note: In
“Point Limit or Shoe Limit”
games (see A-3, above), the contestant who
may reach (or exceed) the point
limit first is the winner, at the completion of any extra inning .
RULE 9 – BROKEN OR CRACKED
SHOES
Section A – Broken
Shoes
1. Upon
Delivery – If a shoe breaks
into two or more pieces as a result of
striking the stake, striking another shoe
in the pit, or from landing into the pit
substance, the pieces shall be removed and
a replacement shoe shall be pitched in its
place. If the shoe breaks when striking the
backboard or other "foul”
territory, it shall be considered a foul
shoe and may not be re-pitched.
2. After
Delivery – If a shoe has
landed in the pit and becomes broken by
having another shoe land on it, it shall be
scored, as it appears to lie. If there is
any disagreement, a judge shall be called.
The judge shall either determine the
scoring for the inning or order a
replacement shoe to be re-pitched.
Section B – Cracked Shoes
If it is discovered that a shoe is cracked
(but not completely broken into two or more
pieces), it shall be scored as it lies. If
there is any disagreement, a judge shall be
called. The judge shall either determine
the scoring for the inning or order a
replacement shoe to be re-pitched. In any
event, a cracked shoe must be replaced
before the game can continue.
RULE 10 – LOOSE OR BROKEN
STAKES
Section A – Loose
Stakes
Stakes that are obviously loose, and can be
easily moved out of position, shall be
replaced before Sanctioned League or
Tournament play begins. If a stake becomes
loosened during Sanctioned League
or Tournament play, immediate replacement
is recommended. If this is not possible,
care should be taken not to move
the stake during the measurement of shoes.
This stake shall be replaced before the
next sanctioned event.
Section B – Broken Stakes
If a stake appears to have become broken
during sanctioned play, a judge or
Tournament/League Official shall be called
to make this determination before the stake
or shoes are moved. If the stake is
determined to be broken, the game shall be
discontinued at the end of the previous
inning and the stake shall be replaced. If
a stake breaks as the result of being
struck by the fourth shoe of the inning,
then the inning may be counted. If the
contestants cannot agree on this, then a
judge shall be called to determine the
scoring for the inning or void it and order
the inning to be re-pitched, once the game
resumes. Once the scoring for the inning is
determined, the Tournament/League Officials
may decide to resume play after the stake
is replaced, to complete the game on
another court, or to complete the game at a
later time. A judge or Tournament/League
Official will notify the contestants about
resumption of play.
RULE 11 – TOURNAMENT/LEAGUE
PLAY
Section A – Standard Method of Sanctioned
Tournament Play
The standard method of NHPA Sanctioned
Tournament play is round-robin play with
contestants being seeded into classes using
current NatStats ringer percentages. Each
contestant will play all other contestants
in the Class. Court assignments and the
order of play will follow a posted or
printed schedule, normally given to each
contestant at the beginning of the
contest.
Section B – Determining Class Winners,
Breaking of Ties
The Tournament Officials shall decide how
Class winners are to be determined and how
ties are to be broken and shall announce
these procedures before tournament play
begins.
1. Class
Winners – At the end of
round-robin play, win/loss records or
ringer percentage shall determine Class
winners. In addition, total points may be
used if the scoring was done using the
count-all method.
2. Class Ties
– If ties occur, they shall be broken
by playoff games, overall ringer percentage, who-beat-whom in the regular round-robin, or highest above/closest to their entering ringer average.
In World, National, Regional and
State Championships, all ties for first
place in the Championship Class of
a designated Division must be broken by a
playoff game(s).
Section C
– Ringer
Percentage
A contestant’s game and tournament
ringer percentage shall be determined by
dividing the total number of ringers by the
total number of shoes pitched. Shoes
pitched in playoff games and in extra
innings pitched, because of tie games,
shall be included in these totals.
Section D – Seeding
Contestants
Contestants shall be seeded into Tournament
Classes based on their current NatStats
ringer percentage at the time of the entry
deadline. An exception could be the top
seeding of a defending champion (not
required) when his/her current NatStats
ringer percentage isn't the highest
percentage within the Championship group.
All NatStats average ringer percentages
shall be based on the three (3) highest
NHPA sanctioned events pitched in the
preceding twelve (12) months, or among the
last ten (10) sanctioned events pitched
during the same period, whichever occurs
first. The NatStats average ringer
percentage is calculated by dividing the
total number of ringers by the total number
of shoes pitched for those three (3)
events. If a Sanctioned League ringer
average is one of the three (3) highest
NHPA sanctioned events, that Sanctioned
League ringer average shall be converted to
an average that is based on four hundred
(400) shoes.
1. No Current
Average – Any contestant
without a current ringer average at their
pitching distance shall pitch a minimum of
one hundred (100) consecutive shoes on a
sanctioned court to establish their
tournament seeding percentage. This
qualifying must be scored in writing and
witnessed by two (2) NHPA members no more
than thirty (30) days prior to the entry
deadline. Note: This 100–shoe
qualifier is not a sanctioned event.
Alternately, NHPA Sanctioned League ringer
percentage averages may be used if they are
based on one hundred (100) or more
shoes.
2. Less Than Three (3)
Events – Contestants with
less than three (3) sanctioned events shall
use the combined ringer percentage average
of the one (1) or two (2) sanctioned events
in which they have pitched. This may
include the one hundred (100)-shoe
qualifier described above.
3. Other
Options – The number of
sanctioned events required for entering
Charter tournaments may vary and shall be
determined and announced in advance by the
Tournament/League Officials.
Section E – Mixed Classes
If there are not enough entrants to form a
competitive Class within a given Tournament
Division (see Rule 1), contestants should
be placed into more competitive
“mixed” Classes where the
overall ringer percentage
“spread” will be less. Mixed
Classes are not allowed, however, in some
Championship Classes/Divisions of State
Tournaments and also at the World
Tournament (see also REQUIREMENT 3
“Mixed Play”, and REQUIREMENT 4
“Divisions”).
Section F – Handicapping
Handicapping may be used in open
tournaments and in league play. The
Tournament/League Officials shall determine
the amount of the handicap. Class winners
will be determined by win/loss record or by
total points scored. An alternate-pitch format
shall be used. For the breaking of Class
ties, the options in Section B (above) may also
apply, except that ringer percentage shall
not be used. Game handicapping shall not be
used in any World, National, or Regional
Tournament or in the Championship Class of
a designated Division of any State
Championship Tournament.
Section G – Forfeits
If, for any reason, a pitcher must forfeit a game prior to its completion, this player will receive a loss for that game and any accumulated statistics (shoes, points, ringers) for that game will be deleted from their records. His/her opponent will receive a win for that game and any accumulated statistics (shoes, points, ringers) will remain in his/her records.*
A contestant may forfeit any number of games, due to illness, injury, or other legitimate reasons approved by the Tournament/League Officials, and still be permitted to return to the competition. Any contestant who forfeits such games will finish wherever their W/L record puts them in the standings, unless they forfeit for unapproved reasons (see NHPA Bylaws, Article III, Section 8, a-d). If so, they will not be allowed to return to the competition, will be moved to last place in the standings, and will forfeit all prize money and/or awards for that event. If forfeiting games for unapproved reasons, this contestant will also be subject to a one (1) year suspension from the NHPA (see NHPA Bylaws, Article III, Sections 8-11); to be decided later by the Charter and NHPA Officers.
* Please note: If a forfeited game is "in progress", a Pacer should be used so that this game can be completed, for the opponent.
RULE 12 – APPROPRIATE NHPA
MEMBER CONDUCT
Section A – On the
courts
An NHPA member, while in competition, shall
make no disturbing noises or movements that
would distract the opponent or contestants
on adjacent courts. Other inappropriate
behavior would include profanity, abusive
language, obscene gestures, etc. The first
offense shall call for a warning from the
judge or a Tournament/League Official. A
second offense shall call for a forfeiture
of the game being played. Any further
offenses shall call for a forfeiture of all
games. This member shall also be subject to
a one (1) year suspension from the NHPA
(see Bylaws for additional
information).
Section B – Sportsmanship
Any NHPA member who indulges in heckling or unfair rooting, uses profanity or abusive language, makes obscene gestures, or exhibits any other form of un-sportsmanlike conduct toward the contestants, Tournament/League Officials, or other NHPA members who are in the area of the courts, may be subject to expulsion from the Tournament/ League and from the Tournament/League site . This member may also be subject to a one (1) year suspension from the NHPA (see Bylaws and page 34 for additional information) .
Section C – Dress Code
All contestants competing in a World
Tournament shall have, as a minimum, their
last name and State or Country abbreviation
professionally lettered on the back of
their shirts. Said shirts cannot be
sleeveless. No cut-offs are permitted and
closed-toe shoes must be worn. Further
dress code restrictions may be imposed by
the Executive Council if all entrants are
notified no later than the mailing date of
their pitching schedules. This Dress Code
may also be adopted into any Charter Bylaws
or may be enforced at any State
Championship Tournament or at any local
tournament, if announced in advance by the
Tournament/League Officials. Contestants
that do not comply may not be allowed to
participate in the event.
Section D – Alcohol, Tobacco Products, and
Illegal Controlled
Substances
During the World and State Championship
Tournaments, the use of alcohol, any form
of tobacco, or illegal controlled
substances while in the confines of the
courts shall be prohibited for all
contestants, officials, and scorekeepers.
This rule may also be adopted into any
Charter Bylaws or may be enforced
at any local tournament, if announced in
advance by the Tournament/League Officials.
Violations may result in the forfeiture of
games.
Section E – Cell Phones
During the World and State Championship
Tournaments, the use of cell phones shall
not be allowed by anyone on the courts.
This rule may also be adopted into any
Charter Bylaws or may be enforced
at any local tournament, if announced in
advance by the Tournament/League Officials.
Violations may result in the forfeiture of
games.
Section F – Protests
If a contestant does not agree with a
ruling or decision, a protest shall be made
to the judge or Tournament/League
Official(s) at the time the problem occurs.
If the problem cannot be resolved on the
courts, the Tournament/League Official(s)
shall make the final ruling on all
protests. This ruling may occur after the
game has been completed.